Если кому-то поможет, вот топик с форума скейпа по поводу талантов и скилов ДК... http://img30.imageshack.us/img30/1909/deathknighttalenttree.jpg
Okay, Ive done some testing on DK's and Ive decided to post my current results, it is no where near finished and needs a lot more testing (especially in frost and unholy) im still working on abilities too. Note: This is a post made solely because of the lack of a DK talent tree thus far, if you have any problems, feel free to post them, if anyone would like to contribute anything, then feel free to do so, if there's anything wrong with what Ive posted then please say so.
If there's anyone who can do some hard testing (test talents that require DPS meter's, threat meters or just alot of time and calculation) your help in this would be appreciated
Notes on the Talent tree:
i wasn't able to get a 3.0.9 talent tree for DK's so Ive had to do some editing on a newer version (as you will see) some of the talents have been muddled around (like summon gargoyle and unholy Blight) and yea, my apologies for the shonkey image, but your welcome to upload your own accurate ones.
Talent Picture Legend:
White= Works properly
Yellow= Works Partially
Red= Doesnt work at all or is bugged to the point where it barely works
Blue= Needs more Testing
Any crossed out in red= a talent that doesn't exist in 3.0.9
Anything not marked= ones that i haven't gotten upto yet or require hard testing, or ones which im Really unsure about giving a verdict on (like dark conviction)
Reduced: 93% of original size [ 771 x 712 ] - Click to view full image
GENERAL
all Aura Talents seem to persist even if you reset your talents, IE you cannot have another aura active after respeccing, you have to right-click remove the previous one though it is put into the background, thus if you remove the say blood aura, you would automatically gain the frost aura which you had before speccing to blood, it usually clears after a relog
BLOOD
Butchery- seems to be working
Subversion-
Blade Barrier- Doesnt seem to be working, tested many times when blood runes are on CD and it doesnt increase parry rating
Bladed Armour- Works, but i dont think buffs like Frost presence and Mark of the wild give AP with this
Scent of Blood- proc's fine, the generate runic power seems to be working
Two-Handed Weapon Specialization- Doesnt work, nearly all increase weapon damage doesnt work, this is no exception
Rune Tap- Works as intended
Dark Conviction- Seems to work as intended, but from past experiences with other classes eg. hunters, it could just say it increases it in the Melee stats pane but not actually boost the chances of critting
Death Rune Mastery- it gives the buff alright but it doesnt work, Death runes seem to not count as all three normal runes
Improved Rune Tap- Cool down reduction works, increase in Health gained doesnt work
Spell Deflection-
Vendetta- Gives Health as intended
Bloody Strikes-
Veteran of the Third War- Seems to be working, it increases attributes fine
Mark of Blood- works fine
Bloody Vengeance- Proc's fine, increase in Physical damage doesnt work though *sigh*
Abomination's Might- increase in strengh works, Obliterate proc's it 100% of the time, Heart strikes dont seem to be proc'ing it at all, increase in AP works
Bloodworms- blood worms do not spawn, for me atleast
Hysteria- WARNING casting this spell other players gets you a D/C for cheating, the damage taken when its cast on self works, damage seems to get an increase but needs more testing
Blood Aura (Improved Blood Presence)- Works, does give health when you deal damage, whether its the correct amount or not needs Hard testing
Sudden Doom- Proc's and the proc works to an extent, the death coil doesnt consume Runic power but it seems to have a habbit of not critting 100% of the time, also it's proc rate seems to be lower than the 20% specified but to confirm it needs some hard testing
Vampiric Blood- Max HP increase is working, Health gained increase seems to only be working on non-spell heals IE blood aura
Will of the Necropolis-
Heart Strike- Ability is working fine
Might of Mograine-
Blood Gorged- doesnt seem to work, no damage increase is noticable when ive tried being above and below it
Dancing Rune Weapon- Doesnt work, ive tried many times with mobs ranging from lvl 10-79 and the weapon keeps missing, plus the Weapon's graphic is an infernal though i dont know if its intentional or not
FROST
Note: this tree may be bugged as when i specced in this i recieved an extra 80 resistance to all spells, this persisted even after a respec to Blood/Unholy
Improved Icy Touch
Glacier Rot
Toughness- The increase in Armour works, still needs the Reduction of movement slowing effects tested
Icy Reach- Works
Black Ice
Nerves of Cold Steel
Icy Talons
Lichborne- Works as intended
Annihilation
Runic Power Mastery- Works as intended
Killing Machine
Frigid Dreadplate
Chill of the Grave
Deathchill
Improved Icy Talons
Merciless Combat
Rime
Endless Winter
Howling Blast
Frost Aura (Improved Frost Presence)- Works, but i think it gives too much spell resistance, instead of giving 55 resistance, it gave 80, effectively doubling my previous resistance level's of 80
Chilblains
Blood of the North- Death runes dont work so this is partially not working at this stage, havent tested the increased blood strike damage
Unbreakable Armor- Works as intended
Acclimation
Frost Strike
Guile of Gorefiend
Tundra Stalker
Hungering Cold
UNHOLY
Vicious Strikes-
Morbidity-
Anticipation- seems to work, gives a increase in % dodged
Epidemic- the duration increase seems to be working
Virulence-
Unholy Command- Reduces Death Grip cooldown as specified
Ravenous Dead- increase in strength works, not sure if Ghouls get the bonus though, needs some more testing
Outbreak-
Necrosis- Fully works, had trouble with talents so this didnt work properly the first few times
Corpse Explosion-
On a Pale Horse- increase in mount speed isnt noticeable, as is the decrease in fear/stun durations
Blood-Caked Blade- havent seen it proc yet, though it may need more testing
Shadow of Death- increase in stats works, the turn into a ghoul works as well, though it doesnt give you HP straight away, and it doesnt remove you from the enemies target list, thus it gives you maybe one extra swing at an enemy, that is unless the HP gain arrives and sends you back upto full Health which is unlikely in most PvP-PvE situations
Summon Gargoyle- a gargoyle is summoned but it just acts like a un-controllable pet with only auto attack, it also seems to miss most of the time
Impurity- im not sure if its supposed to give you spell power, but it doesnt give any extra spell power or increase spell damage noticeably though that may need extra hard testing
Dirge- gives extra runic power on death strike and obliterate,
Magic Suppression
Reaping- Death runes dont work so this is essentially broken
Master of Ghouls- no difference to ghouls what so ever, you can control them like a pet without this talent, also, it still retains the 2min time limit for the ghoul.
Desecration-
Anti-Magic Zone-
Unholy Aura (Improved Unholy Presence)- works fine, gives a noticable movement increase
Night of the Dead-
Crypt Fever-
Bone Shield-
Wandering Plague-
Ebon Plaguebringer-
Scourge Strike-
Rage of Rivendare-
Unholy Blight-
ABILITIES
I have left out most Melee abilities from this as they are mostly fully working as intended
GENERAL
Dominion over Acherus- Not working/disabled
Death Gate- Not working/ not available, it will only be available through GM's and tickets when it is working
100% Ground mount- Working as intended, though you need to acquire it through a Ticket or via a GM in Ebon hold
60%/280% Flying Mount- Not working/ not available at this time,
BLOOD
Blood Presence- The 4% damage heal works, the 15% increase in damage doesnt seem to be affecting any damage, though abilities still need to be tested.
Forceful Deflection- Doesn't seem to be working, increasing Strength should increase parry rating with this but it doesnt.
Blood boil- dont know about the "causes any of the DK's diseases on the target" part, but it does cause AoE damage as intended
Dark command- working as intended
Strangulate- Seems to be working as intended
Pestilence- causes damage to the target as intended, spreading the diseases hasnt been tested
Blood Tap- Death runes do not work at all, so this ability is classed as broken
FROST
Frost Presence- Increase in Armour and HP are totally working, haven't tested the spell damage taken or threat generated though
Empower Rune Weapon- Totally NOT working, no runic power is generated using this ability
Horn of Winter- something awsome in which everything works! yay! *dances*
Rune Strike- Totally broken, after parries and dodges you still cannot use it
Path of Frost- same as Horn of winter, totally works
Chains of Ice- seems the initial reduction of movement speed to zero stays the same over the entire duration of the debuff, but thats hardly anything bad right?
UNHOLY
Unholy Presence- the movement speed increase isnt working, dont think the global cooldown reduction works either, but the attack speed Decrease works as intended
Raise Dead- works, but the ghoul cannot use any abilities. also, the ghoul can also be affected by certain items which dont work on most targets e.g. the hallowed Wands
Raise ally- Doesnt work at all
Army of the dead- The ghouls work as intended, but they pick fights with ANYTHING that is hostile, which means you can use this ability in say, dalaran and the ghouls will then proceed to killing everyone who is hostile to you, whether flagged or not, they also dont flag you for PvP which can be quite hilarious. the damage reduction and increase in dodge and parry while channeling hasn't been tested.
Death coil- The damaging part works 100% but if used on yourself or friendlies, they do not gain health.
Death Grip- Works as intended.
Well, there you have it, i hope that this Preliminary post is helpful to you in some way, ill make edits on the Text Breakdown as soon as they come in and edits on the picture when i have enough edits to make it worthwhile.
enjoy!
Notes: the pic is out of date so dont rely on it, and a few talents may have wrong info said about them, this is due to a talents glitch on my part.